Κονσόλες επόμενης γενείας

Video games για PC, On Line παιχνίδια και παιχνίδια για κονσόλες.

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Son^Goku
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Εγγραφή: 18 Δεκ 2003 21:40
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Κονσόλες επόμενης γενείας

Δημοσίευση από Son^Goku » 19 Μάιος 2005 18:06

Η Microsoft ανάκοίνωσε το Xbox360
Εικόνα
Xbox 360 System Performance Specifications
Custom IBM PowerPC-based CPU
Three symmetrical cores running at 3.2 GHz each
Two hardware threads per core; six hardware threads total
VMX-128 vector unit per core; three total
128 VMX-128 registers per hardware thread
1 MB L2 cache
CPU Game Math Performance
9 billion dot product operations per second
Custom ATI Graphics Processor
10 MB of embedded DRAM
48-way parallel floating-point dynamically scheduled shader pipelines
Unified shader architecture
Polygon Performance
500 million triangles per second
Pixel Fill Rate
16 gigasamples per second fill rate using 4x MSAA
Shader Performance
48 billion shader operations per second
Memory
512 MB of 700 MHz GDDR3 RAM
Unified memory architecture
Memory Bandwidth
22.4 GB/s memory interface bus bandwidth
256 GB/s memory bandwidth to EDRAM
21.6 GB/s front-side bus
Overall System Floating-Point Performance
1 teraflop
Storage
Detachable and upgradeable 20GB hard drive
12x dual-layer DVD-ROM
Memory Unit support starting at 64 MB
I/O
Support for up to four wireless game controllers
Three USB 2.0 ports
Two memory unit slots
Optimized for Online
Instant, out-of-the-box access to Xbox Live features with broadband service, including Xbox Live Marketplace for downloadable content, gamer profile for digital identity, and voice chat to talk to friends while playing games, watching movies, or listening to music
Built-in Ethernet port
Wi-Fi ready: 802.11a, 802.11b, and 802.11g
Video camera ready
Digital Media Support
Support for DVD-Video, DVD-ROM, DVD-R/RW, DVD+R/RW, CD-DA, CD-ROM, CD-R, CD-RW, WMA CD, MP3 CD, JPEG Photo CD
Ability to stream media from portable music devices, digital cameras and Windows XP-based PCs
Ability to rip music to the Xbox 360 hard drive
Custom playlists in every game
Built-in Media Center Extender for Windows XP Media Center Edition 2005
Interactive, full-screen 3-D visualizers
High-Definition Game Support
All games supported at 16:9, 720p, and 1080i, anti-aliasing
Standard-definition and high-definition video output supported
Audio
Multi-channel surround sound output
Supports 48KHz 16-bit audio
320 independent decompression channels
32-bit audio processing
Over 256 audio channels
System Orientation
Stands vertically or horizontally
Customizable Face Plates
Interchangeable to personalize the console
Availability: Holiday 2005
Η Nintendo το Revoloution
Each generation of video game consoles builds on the past to set new standards for the future. As the company with the strongest heritage of innovation, Nintendo redefines expectations for all next-gen systems by employing a wide-ranging strategy to attract more kinds of gamers to more kinds of games. When Nintendo’s new console, code-named Revolution, arrives in 2006, everyone will discover the meaning of All-Access Gaming.

"We will show the world what a next-gen system can be. Revolution marries the strongest heritage of innovation to the future of gaming," says Nintendo President Satoru Iwata. "With backward compatibility and the 'virtual console' concept, the stylish, compact body provides maximum gaming power. It will not only take home entertainment into another dimension by expanding the definition of video games, but it also will give you access to the great history of gaming."

Some of the system features that wowed the crowd at the Electronics Entertainment Expo (E3) in Los Angeles include:

The cool look: The new console boasts high-quality materials and a smart, compact design, approximately the size of three standard DVD cases stacked together. A variety of prototype colors are being showcased during E3. It will come with a silver stand that makes the system a welcome, artistic component of any multimedia setup, whether it’s displayed vertically or horizontally.

Backward compatibility: The new console plays all games from the current Nintendo GameCube generation. But there's more…

The secret weapon: The console also will have downloadable access to 20 years of fan-favorite titles originally released for Nintendo 64, the Super Nintendo Entertainment System (SNES) and even the Nintendo Entertainment System (NES).

Easy expansion: A bay for an SD memory card will let players expand the internal flash memory.

Two disc formats, one slot: Instead of a tray, a single, innovative, self-loading media bay will play both 12-centimeter optical discs used for the new system as well as Nintendo GameCube discs. Owners will have the option of equipping a small, self-contained attachment to play movies and other DVD content.

The specs: The system boasts 512 megabytes of internal flash memory, wireless controllers, two USB 2.0 ports and built-in Wi-Fi access. A worldwide network of Nintendo players can gather to compete in a comfortable, inviting environment. Revolution’s technological heart, a processing chip developed with IBM and code-named "Broadway," and a graphics chip set from ATI code-named "Hollywood," will deliver game experiences not previously possible.

The stars: Introduction of a number of new franchise properties will add to the world’s richest stable of stars, including Mario, Zelda, Super Smash Bros., Donkey Kong and Metroid.

Wireless freedom: A number of Wi-Fi-enabled launch titles are in development that will employ Nintendo’s newly announced wireless gaming service, Nintendo Wi-Fi Connection. A worldwide network of Nintendo players can gather to compete in a comfortable, inviting environment.

Freedom of design: A dynamic development architecture equally accommodates both big-budget, high-profile game "masterpieces" as well as indie games conceived by individual developers equipped with only a big idea.

"Our next console proves small in size but big on ideas," says Reggie Fils-Aime, Nintendo of America’s executive vice president of sales & marketing. "We’re throwing open the doors of gaming to wider audiences, from casual players to hard-core gamers who live for the thrill of defeating an endless army of wireless opponents."

Nintendo's All-Access Gaming philosophy covers the spectrum. The next console fits anywhere. It brings together new games and old. It gives people worldwide access through wireless Wi-Fi connections. And it opens the world of video games – to everyone. Software for the new console will even attract people who don’t consider themselves players. Adults, kids, men and women around the world will have access to the most popular video game characters, the best game franchises and the most engaging experiences yet developed – only with Nintendo.

Keep your browser pointed to www.nintendo.com for all the latest news on Revolution.
Και η Sony το Playstation 3
Εικόνα
PS3 Tech Specs


CPU
Cell Processor
PowerPC-base Core @3.2GHz
1 VMX vector unit per core
512KB L2 cache
7 x SPE @3.2GHz
7 x 128b 128 SIMD GPRs
7 x 256KB SRAM for SPE

* 1 of 8 SPEs reserved for redundancy
total floating point performance: 218 GFLOPS

GPU
RSX @550MHz
1.8 TFLOPS floating point performance
Full HD (up to 1080p) x 2 channels

Sound
Dolby 5.1ch, DTS, LPCM, etc. (Cell- base processing)

Memory
256MB XDR Main RAM @3.2GHz 256MB GDDR3 VRAM @700MHz

System Bandwidth
Main RAM 25.6GB/s
VRAM 22.4GB/s
RSX 20GB/s (write) + 15GB/s (read)
SB< 2.5GB/s (write) + 2.5GB/s (read)

System Floating Point Performance
2 TFLOPS

Storage
Detachable 2.5" HDD slot x 1

I/O
USB Front x 4, Rear x 2 (USB2.0)
Memory Stick standard/Duo, PRO x 1
SD standard/mini x 1
CompactFlash (Type I, II) x 1

Communication
Ethernet (10BASE-T, 100BASE-TX, 1000BASE-T) x 3 (input x 1 + output x 2)
Wi-Fi IEEE 802.11 b/g
Bluetooth 2.0 (EDR)

Controller
Bluetooth (up to 7)
USB 2.0 (wired)
Wi-Fi (PSP)
Network (over IP)


AV Output
Screen size:
480i, 480p, 720p, 1080i, 1080p
HDMI:
HDMI out x 2
Analog:
AV MULTI OUT x 1
Digital Audio:
DIGITAL OUT (OPTICAL) x 1

Disc Media
CD:
PlayStation CD-ROM, PlayStation 2 CD-ROM, CD-DA, CD-DA (ROM), CD-R, CD-RW, SACD, SACD Hybrid (CD layer), SACD HD, DualDisc, DualDisc (audio side), DualDisc (DVD side)

DVD:
PlayStation 2 DVD-ROM, PlayStation 3 DVD-ROM, DVD-Video, DVD-ROM, DVD-R, DVD-RW, DVD+R, DVD+RW

Blu-ray Disc:
PlayStation 3 BD-ROM, BD-Video, BD-ROM, BD-R, BD-RE
Τα σχόλια δικά σας :D
Τελευταία επεξεργασία από το μέλος Son^Goku την 30 Αύγ 2005 22:04, έχει επεξεργασθεί 4 φορές συνολικά.
Μόνιμος κάτοικος Θεσσαλονίκης 8)
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EkLekTos
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Κονσόλες επόμενης γενείας

Δημοσίευση από EkLekTos » 19 Μάιος 2005 18:13

Microsoft είναι αυτή τι άλλο περίμενες??? :P
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tempo
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Κονσόλες επόμενης γενείας

Δημοσίευση από tempo » 19 Μάιος 2005 18:26

καλό θα ήταν να έχουμε και φωτογραφίες.
Μετράνε και αυτές για να διαμορφώσουμε άποψη.
http://www.automotonet.com πραγματικές καταναλώσεις αυτοκινήτων και μοτοσυκλετών όπως διαμορφώνονται απο τους οδηγούς
http://www.ipedia.gr online εγκυκλοπαίδεια με ερωτήσεις και απαντήσεις απο τους επισκέπτες

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Son^Goku
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Κονσόλες επόμενης γενείας

Δημοσίευση από Son^Goku » 20 Μάιος 2005 00:57

Πολύ καλή η εισήγηση σου. Τακτοποιήθηκε ήδη. Για το Revoloution της Nintendo βρήκα φώτο αλλα δεν είμαι σίγουρος αν θα είναι οι τελικές του και δεν τις έβαλα
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xultimatex
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Κονσόλες επόμενης γενείας

Δημοσίευση από xultimatex » 20 Μάιος 2005 11:34

Να μια από τις φωτογραφίες στο site της nintendo.
Εικόνα
:arrow: Αν προσπαθείς πολύ για να πετύχεις κάτι, ίσως το κάνεις με λάθος τρόπο...

id12586
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Κονσόλες επόμενης γενείας

Δημοσίευση από id12586 » 24 Μάιος 2005 14:22

Eίναι η ιδέα μου ή οι κονσόλες μετατρέπονται σιγα-σιγα σε ΠιΣια??? Καταλαβαίνετε πως το εννοώ..
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xultimatex
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Κονσόλες επόμενης γενείας

Δημοσίευση από xultimatex » 24 Μάιος 2005 15:48

Όταν το Xbox 360 έχει τρεις επεξεργαστές με 3.2Ghz ο καθένας νομίζω ότι δε θα αργήσουν καθόλου να τους φτάσουν(όσο αφορά σε λειτουργίες γιατί σε επιδώσεις σαν να τους έχουν ξεπεράσει... :) )
:arrow: Αν προσπαθείς πολύ για να πετύχεις κάτι, ίσως το κάνεις με λάθος τρόπο...

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Son^Goku
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Κονσόλες επόμενης γενείας

Δημοσίευση από Son^Goku » 24 Μάιος 2005 15:49

Ε, για να κάτσει να ασχοληθεί η μαμά microsoft...
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